Version 0.3 - balance begins
PubCrawl » Devlog
Version 0.2 Changes
- 100% re-written enemy AI for ground based enemies
- Balanced Ticket rewards from boxes
- [Tab] displays minimap (needs polish)
- "snake like movement" perk for bullets now works much better
- Demo boss deleted enemy bullets when it dies
- built up perk system, to make adding new perks easier
- boxes have a slightly higher chance to drop hearts, when you are low on hearts.
- player cannot be hurt by own bullets
- many smaller tweaks
Version 3 rounds out the first AI rewrite, i feel like the enemies are much more engaging now. Several of the exploding enemies have been re-worked, to make them a bit more fair as well. I know there is still a ton of balance and tweaking left for the AI, but its a step in the right direction.
Todo:
Next update will focus on character selection, and a few quality of life tweaks for the user. (skipping cut-scenes etc), as well as the first round of new perks.
-Wubs
Files
PubCrawlDemo3.zip 38 MB
Aug 13, 2020
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PubCrawl
Indie Roguelite
Status | In development |
Author | Wubs |
Genre | Platformer |
More posts
- Version 0.4.1 releasedAug 20, 2020
- Demo version 0.4 - perks updateAug 14, 2020
- Version 0.2 - Flying AI updateAug 11, 2020
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