Version 0.3 - balance begins


Version 0.2 Changes

  • 100% re-written enemy AI for ground based enemies
  • Balanced Ticket rewards from boxes
  • [Tab] displays minimap (needs polish)
  • "snake like movement" perk for bullets now works much better
  • Demo boss deleted enemy bullets when it dies
  • built up perk system, to make adding new perks easier
  • boxes have a slightly higher chance to drop hearts, when you are low on hearts.
  • player cannot be hurt by own bullets
  • many smaller tweaks

Version 3 rounds out the first AI rewrite, i feel like the enemies are much more engaging now. Several of the exploding enemies have been re-worked, to make them a bit more fair as well.  I know there is still a ton of balance and tweaking left for the AI, but its a step in the right direction. 

Todo:
Next update will focus on character selection, and a few quality of life tweaks for the user. (skipping cut-scenes etc), as well as the first round of new perks. 

-Wubs

Files

PubCrawlDemo3.zip 38 MB
Aug 13, 2020

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